Mar 13 2008
Be glad you’re not my child
“I want to be a game designer.”
“Cool. I have requests. Starting with kickass female characters without impossibly huge breasts. They’d so get in the way during a boss fight.”
“I want to make something now. Nothing huge like an RPG, but I want to get a grip on the basics.”
The Next Day…
“Have a seat. This is the Torque design engine. This is Torque for Teens.”
“Aw, mom, you are the coolest!”
“Here’s a sketch of the game I want and a description of how it’s supposed to work.”
“Wait… what?”
“Here are my stock art accounts, but feel free to make the graphics yourself. Actually, this one you’re going to have to, since you’re not going to find an alligator-cat thing anywhere.”
“You’re putting me to work?”
“Damn straight.”
UPDATE: I wanted a simple little click-and-grab puzzle type of game, but apparently I wasn’t thinking big enough. We’re aiming more toward a dodge-obstacles, jump-and-grab, blast-the-ebil-necromancer platformer now…


11/4
11/4
11/25